Posts Tagged ‘render’

Touhou Starfighters

What if, the characters from the Touhou games, gets to fly their own fighters? This is due to having SketchUp fever… (more…)

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Hmm… Not bad, rendered the RGray1 (aka Red Queen) and the T-301 (aka Vic Viper) just now with the MLT settings of Indigo.


Oh… dear… I just noticed that I’ve painted the Vic Viper’s vertical fin a glossy white instead of matte white and… Come to think of it, the RGray1’s red is TOO glossy… OTL

Rendering time: 2 hours and 32 min.

* = Shoot Them-up Game.

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Was trying out an idea in SketchUp, so here it is (render with IndigoRenderer):

A random starfighter idea

If you wanted do see how it looks like, here’s the original file, by the way, you need either SkecthUp or SkecthUp viewer (less likely to mess up the file) to open it.

Just click on “Scene 1” if you’re lost in the file while viewing. =D

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Done fiddling with Indigo’s rendering system settings AND lo’ and behold~! Indigo DOES provide interior lighting for SketchUp, provided that you created a new material WITH the proper presets. ๐Ÿ˜€

Render with a backdrop

Note: This rendering test is WITHOUT any independent light source.


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After getting bored of re-building my system (HDD died TT_TT). I did some rendering of R-Gray1 with two different backdrops to test Indigo’s occlusion lighting.

Using a fusion purple based backdrop

Using a monochromatic backdrop (the moon's surface)

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